Bartering |
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Bartering determines your haggling skills with traders. |
Level 1: All traders will drop X% off their base price. You earn Y% more profit when you sell items. |
- Divinity Original Sin Skill List
- Divinity Original Sin 2 Loremaster Increase
- Divinity Original Sin Loremaster Equipment
- Divinity Original Sin 2 Skills
- Divinity Original Sin Identify Items
- Register Log In Larian Studios Forums Divinity Original Sin - Help/Tips/Tricks Can no longer identify items. Since yesterdy merchants seems to be unable to identify items. I carry the extra loremaster gear in a backpack on a character which has 2 base Points in loremaster. Re: Can no longer identify items, please help!
- Loremaster allows a player to identify equipment they find to reveal their stats, some items require higher levels in Loremaster to identify so it is a worthwhile skill to invest into one of your party members. Loremaster also lets you learn more information about a target when you click Examine.
Register Log In Larian Studios Forums Divinity Original Sin - Beta Loremaster + Identify Glass doesn't work: Forums Calendar Active. Not sure if this is a bug or if there is something else to it but my Ranger has Loremaster and a Identify Glass, when I use the glass on a Unidentified weapon that states: Requires Loremaster 1 and Identify.
Bartering is a civil ability in Divinity Orginal Sin 2. Bartering determines your haggling skills with traders.
Bartering Information
'Bartering improves your haggling skills. With each point invested, traders' items become cheaper and your items become more expensive.'
Traders will drop X% off their base price. Traders will buy items at ( 1 / (1-X) )% normal price from you.
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For example, if you have a 50% (0.50) discount, then you can buy a 100g item from a vendor for 50g (half off). If you are selling a 100g item to them, they will buy it at ( 1 / (1-X) ) price, which would be ( 1 / 0.50 ), or 200% price, at 200 gold (double price). This is different from the normal convention that one would expect -- instead of (for example) 30% discount and 30% higher buying price, one would (in this situation) receive a 30% discount and a 42% higher buying price.
Price formulas and discounts are as follows:
NPC selling you an item = ( base price ) muliplied by ( 1 - x )
Example Discount Values at 0 attitude:
Example Discount Values at 0 attitude:
- Lvl 1 -- 3.7% decrease in gold spent
- Lvl 2 -- 7.4% decrease in gold spent
- Lvl 3 -- 11.1% decrease in gold spent
- Lvl 4 -- 14.8% decrease in gold spent
- Lvl 5 -- 18.5% decrease in gold spent
- Lvl 6 -- 22.2% decrease in gold spent
- Lvl 7 -- 25.9% decrease in gold spent
- Lvl 8 -- 29.6% decrease in gold spent
- Lvl 9 -- 33.3% decrease in gold spent
- Lvl 10 -- 37.0% decrease in gold spent
NPC buying item from you = ( base price ) divided by ( 1 - x )
Example Discount Values at 0 attitude:
Example Discount Values at 0 attitude:
- Lvl 1 -- 3.84% increase in gold received
- Lvl 2 -- 7.99% increase in gold received
- Lvl 3 -- 12.49% increase in gold received
- Lvl 4 -- 17.37% increase in gold received
- Lvl 5 -- 22.70% increase in gold received
- Lvl 6 -- 28.53% increase in gold received
- Lvl 7 -- 34.95% increase in gold received
- Lvl 8 -- 42.05% increase in gold received
- Lvl 9 -- 49.93% increase in gold received
- Lvl 10 -- 58.73% increase in gold received
Bartering Notes
- Bartering-based price adjustments stack additively with Attitude-based price adjustments. For example, 19% discount from 100 attitude + 11% discount from Lvl 3 Bartering results in a net 30% discount.
- Attitude-based price adjustments are roughly equivalent to 1 level in Bartering for each +20 attitude. As such, having 100 attitude is equivalent to 5 additional levels in Bartering.
- Adjusted price vs the default price is shown when hovering over items in the trade window. Your current discount% is shown when hovering over the 'star' that shows the vendor's current attitude and discount toward you.
- Because gold buy/sell values are always whole numbers, extremely cheap items tend to benefit less. For example, an item with a base value of 1g will remain 1g despite a 30% discount.
- Remember that Bartering price bonus and Attitude price bonus are character-dependent. Be sure to do all of your buying/selling on your character with the highest bartering + highest attitude with that particular vendor.
- Due to the nature of how the math works when both buying and selling items, each additional point in Bartering becomes more valuable than the previous point invested. This also applies to attitude.
- Example:
Going from 0% discount to 1% discount (+1%) is effectively a 1% discount. ( 100%- 99% / 100% = 1%)
Going from 90% discount to 91% discount (+1%) is effectively a 10% discount. ( 100% - 9% / 10% = 10%)
- Example:
The Loremaster | |
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[PIC] Cranley Huwbert | |
Location | The Arx |
Suggested Level | Any |
Next Quest | -- |
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The Loremaster is a Quest in Divinity: Original Sin II. Cranley Huwbert, the famous author of the Huwbert series of books, is in Arx. Can you best him in a test of knowledge? Note: This quest is not listed in your journal, but is straightforward and gives good rewards.
Important NPCs
- Cranley Huwbert
The Loremaster Objectives
- Challenge Cranley Huwbert to a test of knowledge.
- Answer all his questions correctly.
The Loremaster Walkthrough
In Arx, you can find Cranley Huwbert in the Loremaster's house, at around co-ordinates X:387, Y:320. Speak to him.
He will laugh at you and ask you a series of questions. If you pick the 'Scholar' tagged option, you can skip the first question. Other tagged options, such as the 'Jester' tagged option, will not work.
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The first question he will ask is: 'Let's see... three major houses govern the Ancient Empire. There's the House of Law, the House of War... now, what's the third?'
- The answer to this question is 'The House of Dreams'.
The second question he will ask is: 'In what year was our saviour, Lucian the Divine, taken from us?'
- The answer to this question is '1233'.
The third question he will ask is: 'Name the first king of the dwarves'.
- The answer to this question is 'Tenax'.
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The fourth and final question he will ask is: 'The Sourcerer King from times of yore, Braccus Rex, had a twin. What was her name...?' Arguably, this question would be the easiest if you played the first Divinity: Original Sin game.
- The answer to this question is 'Cassandra'.
Answering any of his questions wrongly will result in him not inviting you to his chambers. You can try again with another character if you failed, though. If you answered all four (or three, if you picked the 'Scholar' tagged option earlier) questions correctly, he will reveal a secret hatch in his fireplace and invite you to join him in his private chambers. Agree. If you decline, the result will be the same as if you failed his challenge.
Alternatively, you can simply place a book on the pile of books on the table, and it will also reveal the fireplace hatch, as shown below. However, you will still need to pass his test before you can enter the hatch and claim your rewards.
Speak to him again and he will ask you what the most darkest, most delicious nugget of knowledge you have ever come across in your time is. Simply pick any of the three options and you will receive a choice of 1 source point skillbook reward. This 'quest' is effectively complete at this point. Note that the other rewards you get besides the choice of skillbook is completely random.
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Rewards:
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- Choice of 1 source point skillbook reward, upon completion.